Looks like I'm good for a quarterly update at best.
I'm lurching into volume two of my light novel series. I've gotten enough good feedback about volume one that I'm going to reformat it, fix a bunch of squirrel bits, and digitally publish it. Talking to a couple of artists about having them do some original illustrations to slip into the text. I like writing the story. I do wonder if this is a one-shot wonder or if I can write other stories. I just really like *these* characters though and I'd like to give them a world and a life to be in.
I'm currently not playing any MMOs. Secret World was a lot of fun but the company just appears to have dropped the ball ... or there's just not a lot of interest from the vast horde of gamers in quest lines that actually require one to think. Whichever, the world is very truncated. Tera just got boring. It was severely broken in the roleplay tools (when even an ancient game like EQ2 runs circles around it - not a good sign) and the grindfest that infects most Korean MMOs was only thinly veiled. Might give the lates final fantasy a twirl but otherwise I'm still playing Skyrim. With all the PC mods available, it can still be a 'new game' every time I roll a new character.
Currently, the holidays have permitted both my sons to be home so between them and she-who-is-cute-and-must-be-obeyed have been getting a lot of tabletop gaming in.
Thursday, December 27, 2012
Sunday, September 23, 2012
Writing a Light Novel
Been a busy summer, not necessarily profitable, but busy.
I've been percolating a concept for a light novel series. For those not familiar, light novels are popular in Japan. They're like written novel versions of manga, running 10-20 volumes of about a 100 pages a volume. I had finished an anime series about a high school pop music club and some friends and I were lamenting that anime almost never moved into college or professional life.
So I started storyboarding a series concept about a 20-something rock band, their adventures, lucky breaks, romances, and roller coaster ride to fame. The more I messed with it, the more compelled I got to keep going. I had used Rock Band 3 for character design (my art sucks) and programming their play and watching avatar behavior gave me ideas for their personalities.
Any way, the target audience is young adults - though I think anyone might find it readable. I've been publishing it in a forum but the material may be edging past the PG-13 point in some moments. I'm going to start publishing it in parallel. I may test it here and see whether the blog format handles it or not.
Sometimes, "It Really IS Rocket Science"
I've been percolating a concept for a light novel series. For those not familiar, light novels are popular in Japan. They're like written novel versions of manga, running 10-20 volumes of about a 100 pages a volume. I had finished an anime series about a high school pop music club and some friends and I were lamenting that anime almost never moved into college or professional life.
So I started storyboarding a series concept about a 20-something rock band, their adventures, lucky breaks, romances, and roller coaster ride to fame. The more I messed with it, the more compelled I got to keep going. I had used Rock Band 3 for character design (my art sucks) and programming their play and watching avatar behavior gave me ideas for their personalities.
Any way, the target audience is young adults - though I think anyone might find it readable. I've been publishing it in a forum but the material may be edging past the PG-13 point in some moments. I'm going to start publishing it in parallel. I may test it here and see whether the blog format handles it or not.
Sometimes, "It Really IS Rocket Science"
Wednesday, July 18, 2012
On the MMO front - experimenting with both TERA and Secret World. Tera looks like a few months of fun unless there are substantial changes made. The devs have largely missed the boat on emote complexity and roleplay tools - and it is far too linear and grindy (standard Korean MMO problem). Secret World is the most fascinating thing since way back in EQ/EQ2 in terms of quest lines and character design --- some nits (like the character appearance creation is not state-of-the-art by any stretch, I can't even adjust height weight and the hairstyles are repetitive.... then there's the "ape face" problem... )
Tuesday, July 3, 2012
Sunday, December 25, 2011
Wednesday, August 3, 2011
Musing on the gaming front... after the meltdown at the Sony Station, we took a break from EQ2 to try Rift out. Results so far ... its a reasonably fun game, competent BUT:
1) You run out of things to do and hit rinse/repeat far too soon.
2) The guild tools are almost non-existent, no housing... equals difficult to create a sense of community.
3) And my usual complaint.... where's the 2-3 player instances? What is it with 10-20 player instances that the devs love so much? They're button mashing fests of boredom...
4) Questing is largely a solo operation.... which would be fine if some of the storylines weren't so shallow (e.g. spot the traitor 10 or 20 levels before the truth is revealed)
I'm getting pretty tired of swapping MMOs every time one of my sons get bored though.. one is already twitching. There's a closed beta of an asian f2p mmo starting up soon and I may just solo over to that (Tiara Concerto), otherwise I'll head back to EQ2 after they overhaul the major cities as they planned before the Sony disaster that left us adrift in MMO land.
1) You run out of things to do and hit rinse/repeat far too soon.
2) The guild tools are almost non-existent, no housing... equals difficult to create a sense of community.
3) And my usual complaint.... where's the 2-3 player instances? What is it with 10-20 player instances that the devs love so much? They're button mashing fests of boredom...
4) Questing is largely a solo operation.... which would be fine if some of the storylines weren't so shallow (e.g. spot the traitor 10 or 20 levels before the truth is revealed)
I'm getting pretty tired of swapping MMOs every time one of my sons get bored though.. one is already twitching. There's a closed beta of an asian f2p mmo starting up soon and I may just solo over to that (Tiara Concerto), otherwise I'll head back to EQ2 after they overhaul the major cities as they planned before the Sony disaster that left us adrift in MMO land.
Monday, July 4, 2011
Natsu Matsuri ....
She-who-is-small-tsundere and I attended the local version of a japanese summer festival this weekend. One of the local taiko groups leads the effort (Takohachi). The festival was decent, many more food booths than last year (though the taiyaki booth was missing) and entertainment (missing was our local japanese news guy as emcee and a renowned koto player). The missing-in-action I blame on it being the 4th-of-July weekend (whose idea was THAT?).
Otherwise, we're having our "new year cleaning purification" a few months late. I'd started on a whole house overhaul with my son in January but we got derailed by burn out a month later. We're trying to get to a decent point by mid-July when my younger son comes to visit for a few weeks. Much gaming and feasting anticipated.
Snagged manga Yotsuba& vol.10 (にほんご) at the local Kinokuniya.
Otherwise, we're having our "new year cleaning purification" a few months late. I'd started on a whole house overhaul with my son in January but we got derailed by burn out a month later. We're trying to get to a decent point by mid-July when my younger son comes to visit for a few weeks. Much gaming and feasting anticipated.
Snagged manga Yotsuba& vol.10 (にほんご) at the local Kinokuniya.
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